Feature
Description: |
Status: |
Date
Started: |
Online
Building of Areas (including rooms, objects, mobiles, and resets) |
 |
08/01/03 |
Objects
can be containers with unlimited quantities of child objects
"inside" of them |
 |
N/A |
Complex
mobile, room, and object programs that can control large portions
of game-play, making mudding more interactive and easier to control |
 |
N/A |
Complex
mobile with fully configurable stats |
 |
07/22/03 |
Multiple
languages, including one "commonly" spoken language |
 |
07/22/03 |
Exits
by keyword support allowing for any keyword to point to a direction |
 |
07/22/03 |
Paging
interface which allows output to be paged at 24 lines |
 |
07/22/03 |
Equipment
can be damaged/repaired |
 |
N/A |
Complex
yet easy to use help system which inclues WizHelp (not included
in most other M.U.D.s) |
 |
07/12/03 |
Weapon/Object
proficiencies |
 |
N/A |
Full
set of container commands (fill, emtpy, etc) |
 |
N/A |
Complex
player hierarchy (includes Mortals, Immortals, and Supremes) |
 |
01/10/03 |
Loads
of flags for areas, rooms, objects, mobiles, and resets
that allow control of just about any aspect you can imagine |
 |
01/13/03 |
Layer-able
clothing which allows for extra Armor modifiers |
 |
N/A |
Brand
new potions and viles, as well as "cursed" object
support (using Spells) |
 |
N/A |
Rooms
contain unlimited extra descriptions (with keywords) |
 |
08/01/03 |
Pipes
and herb smoking |
 |
N/A |
Fully
configurable stores, pharmacies, metalshops, and magicians'
novelty cornes |
 |
N/A |
Multiple
chat channels (Immortals, Mortals, Races, Classes, Guilds, etc) |
 |
N/A |
Multipile
pre-made object templates, from swords and weapons
to potions, books, and chests... |
 |
N/A |
Ability
to ban IP addresses and/or player characters from connecting to
the M.U.D. |
 |
N/A |